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Teen Do Panch uses a reduced deck, containing all Aces, Kings, Queens, Jacks, Tens, Nines and Eights, and the Sevens of Spades and Hearts.
There are two rounds of dealing. Five cards are dealt to each player, then the leading player (the player left to the dealer) selects the trump suit for the round. After that, five more cards are dealt to each player, for a hand of 10 cards.
In each round, each player has a different contract. The leading player must win at least 5 tricks, the second player 3 tricks and the last player 2 tricks. A player’s score for a round is the number of tricks won minus their contract for the round.
At the start of the next round, all roles move in clockwise order.
Any player who exceeded their contract draws a card at random from a player who failed to make their contract and chooses a card from their own hand to give in return.
Players score 1 point for each trick won above their contract.
The game ends if at least one player has scored 5 or more points at the end of a round. The winner is the player with the most points. The target can also be set to 3, 8 or 10 points
Alternatively, the game can be set to last a certain number of rounds, and the winner is whoever has the highest score at the end of the game. The options are 3, 5 and 10 rounds.
The two Sevens become the highest value cards.
When choosing cards to pass, the player must keep two of each suit in hand. This can also be set to 1 or disabled entirely.
In a trick, each player plays a single card. One player is selected to start, then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the first card played - this is called ‘following suit’. If a player cannot follow suit, then they may play any card in their hand.
Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.
Cards Games Basics
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K).
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