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Players: 2 - 7
Rummy 500 uses a standard deck, plus 2 jokers. Each player is dealt a hand of 7 cards. The remaining cards become the draw pile.
To begin play, a card is played from the draw pile face up into the discard pile.
On their turn, each player may either draw a card from the draw pile or pick up one or more cards from the discard pile.
When drawing, a player can always pick up the top card from the discard pile. However, they may also draw a card deeper in the discard pile, given that they can use that card in a meld immediately. In this case, all cards above it are also picked up.
They may then choose to ‘lay down’ cards from their hand to form melds. Players may also add cards to existing sets and runs. This is called laying off.
A set is a group of 3 or 4 cards of the same value.
A run is a group of at least 3 consecutive cards of the same suit.
At the end of their turn, they must discard one card from their hand into the discard pile on the table.
Play continues until one player has gotten rid of their whole hand. Points are calculated and if no one has reached a set number of points, another round begins.
Players score points as they lay down cards. Face cards are worth 10 points, Aces are worth 15 point and all other cards are worth their number values.
The value of the cards remaining in a player’s hand is subtracted from their score.
The game ends when a player reaches 500 points. The target can also be set to 200, 300 and 400 points.
Ace high or low
Aces can be high or low.
Restricted Pile Draw
A player can pick up cards from the table under different circumstances
Five points under ten
Cards under Ten are all worth 5 points
Players can lay down multiple melds in one turn.
Meld before layoff
Players must have laid down a set or run before they can lay off cards.
The decks can contain 2 or 4 Jokers, or Jokers can be disabled.
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