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Court Piece

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Court Piece Card Game Rules

Overview

Court Piece is a popular trick taking game in India and Pakistan in which Teams try to be the first to win 10 points. Court Piece is played with 4 to 12 players divided into two teams.

Summary

Presets

Play Multiplayer Court Piece Online

The Deck and the Deal

Court Piece is played with a standard deck of 52 playing cards. Cards are dealt in three stages. First, only five cards are dealt to each player. Then, the player selected as the declarer, or trump-caller, chooses the trump suit (called the eldest hand). Finally, the rest of the deck is dealt to give each player a full hand of cards.

For 4, 8, and 12 players, 13 cards are dealt for a full hand; For 6 players, 16 cards are dealt for a full hand; For 10 players, 15 cards are dealt for a full hand.

1 deck is used with 4 players; 2 decks are used with up to 8 players; 3 decks are used with up to 12 players.

With 6 players, 2s are removed from the decks; with 10 players, two 2 of Clubs, two 2 of Diamonds, one 2 of Hearts and one 2 of Spades are removed from the decks.

No matter the amount of decks used, players must always win a majority of tricks than the other team.

How to Play

Trick-taking follows the standard rules.

To win a round in a 4 player game, the team must win at least seven out of thirteen tricks. A team can also score a 'court' - either by winning the first seven tricks in a round (thus winning the round), or by winning 7 rounds in a row. A court is worth additional bonus points.

One member of the losing team becomes the dealer for the next round. If the previous dealer's team won, the player to the dealer's right becomes the new dealer. If the dealer's team loses, but their opponents do not score a court, then the dealer does not change. If their opponents do score a court, the previous dealer's partner becomes the new dealer.

Scoring

There are two scoring options:

Winning

The first team to reach 10 points wins the game. The target score can also be set to 5, 15 or 20 points.

Variations

CardzMania supports several customizable rules and options so you can play Court Piece exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.

Points

Players determine a set amount of points when the game ends.

Rounds

Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).

Timer

Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.

Scoring Method

The scoring method can either be Simple or Court as described above.

Redeal

When enabled, the declarer can redeal the cards if all of their dealt cards are smaller than a Jack.

Round Robin

When enabled, the declarer position rotates clockwise.

Bigger Piles

When enabled, there are bigger piles required to win the pile. At the start of the game, players need five tricks to win the pile (as opposed to three), and afterwards they need three tricks to win the pile (as opposed to two).

Ace Doesn't Win Pile (Double Sir Variation)

Under certain circumstances, winning a trick may not allow the player to win the pile. The options are:

No trumps

When enabled, no trumps is allowed during trump making (in addition to the four suits)

Anyone's Trump / Be-ranga double sir / Be-ranga double sar / Blind rung

When enabled, the first out of suit card played becomes the trump. In this variation, the dealer deals all thirteen cards to everyone and there is no trump caller. Trick taking proceeds as normal without trump until someone cannot follow suit. When someone is unable to follow suit and plays an out of suit card, that card becomes the trump.

Show Declarer Discards

This variation is only available when playing hidden rung. When enabled, the declarer must show the non-suit cards they discard. By default, it's disabled, which means the declarer's out-of-suit discards are not visible for other players; they are discarded upside down so other players can't get hints on the hidden trump.

First card wins

When enabled, the first card wins if two of the same cards are played (as opposed to the second card). This is relevant when using two or more decks.

Court Piece Strategy

Court Piece, a trick taking card game is played in fixed partnerships, very popular in India and Pakistan. Court Piece is urdu for color, which refers to the trump suit - any trump card i.e card of the suit beats other suit cards. Sir means trick in urdu and therefore single sir / single sar refers to single tricks while in double sir / double sar one person has to win two consecutive tricks. The dealer deals five cards to everyone first and the player sitting after the dealer (known as the eldest hand or elder hand) gets to call the trump after all cards dealt - trump caller. The players in fixed partnership sit across each other. Dealers team has the disadvantage of not calling the trump while the trump callers team of course has that advantage.

Trick Basics

Trick Taking games center around having the highest ranked card in a draw. Typically, players of trick taking games sit in a circle, sometimes in teams and sometimes playing solo, and are dealt a hand of cards. Given the specific game's card ranking (and trump - special suit that beats other suits), players draw a card from their hand in hopes that it outranks the other cards played. The player who outranks the others wins the trick for that round and gameplay is repeated until the cards are exhausted. Typically the player or team with the most tricks wins the game.

In a trick, each player plays a single card. One player is selected to start, then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the first card played - this is called 'following suit'. If a player cannot follow suit, then they may play any card in their hand. Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.

After all cards have been dealt, normal trick taking commences. Remember all cards of the suit declared as trump (trump cards) beats any other suit. Whichever team wins seven tricks out of thirteen wins the round, winning all thirteen tricks is referred to as court. If the dealers team achieves this feat, its called a goon court. In single sir, winning the first seven consecutive tricks constitutes a court.

After cards dealt, depending on the trump, you have to figure out your strategy for the game whether to play trump first or not. In single sir / single sar winning the first seven tricks constitutes as a court or a goon court, so the strategy is very different than double sir / double sar. Whichever team (dealers team or trump callers team) wins seven tricks wins the deal and the opposing team becomes the dealer. In double sir, you have to win two consecutive tricks, so the strategy is totally different as you need to keep another high card to win the pile. Note that the second and the second last trick cannot be won, so you have to be extra careful about that too. This game is played in many variations so you have to be extra careful about the rules.

Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.

Hand

The cards that a player is dealt forms their hand. Each round, a player selects one of the cards in their hand and plays them into the pile. In most trick taking games, all players are dealt the same number of cards and the hand is hidden from the other players, but in some games, like 500, a player can reveal their hand for bonus points.

Pile

The pile is the spot where players place their chosen card for the round. The player with the highest ranked card receives all of the cards in the pile and sets them to the side. In most trick taking games, the individual cards in the pile have a specific point value that is given to the winner.

Dealer

The dealer is chosen at random and passes out the deck of cards to form each player's hand. In most games, the dealer position rotates to the left once the deck needs to be re-shuffled and re-dealt.

Trump

Arguably the most important part of any trick taking game, the trump suit is the highest ranked suit in the game. Every game has its own method of selecting trump. Some games leave the selection up to the winner of the bid while some games make the suit of the lead card the trump suit.

Order

The ranking of the cards is dependent on the game. Ace is usually considered the highest in trick games, but some games from Europe, like Klaverjassen, have the Jack of trump the highest card.

Auction/Bidding

Most trick taking games contain an auctioning/bidding phase at the beginning of gameplay. During this time, players take turns bidding how many tricks they expect to win in the game. The player with the highest bid leads the first trick and decides the trump suit in most games. Often times, if the winner of the bid, sometimes called the declarer, fails to win the amount of tricks they bidded, they receive a lot of penalty points

Lead Card

The Lead card is the first card in the trick. In most trick taking games, subsequent players need to play the suit of the lead card if they can.

Card Game Basics

A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don't.

Court Piece Strategy

Court Piece, a trick taking card game is played in fixed partnerships, very popular in India and Pakistan. Court Piece is urdu for color, which refers to the trump suit - any trump card i.e card of the suit beats other suit cards. Sir means trick in urdu and therefore single sir / single sar refers to single tricks while in double sir / double sar one person has to win two consecutive tricks. The dealer deals five cards to everyone first and the player sitting after the dealer (known as the eldest hand or elder hand) gets to call the trump after all cards dealt - trump caller. The players in fixed partnership sit across each other. Dealers team has the disadvantage of not calling the trump while the trump callers team of course has that advantage.

Trick taking basic rules: In a trick, each player plays a single card. One player is selected to start, then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the first card played - this is called 'following suit'. If a player cannot follow suit, then they may play any card in their hand. Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.

After all cards have been dealt, normal trick taking commences. Remember all cards of the suit declared as trump (trump cards) beats any other suit. Whichever team wins seven tricks out of thirteen wins the round, winning all thirteen tricks is referred to as court. If the dealers team achieves this feat, its called a goon court. In single sir, winning the first seven consecutive tricks constitutes a court.

After cards dealt, depending on the trump, you have to figure out your strategy for the game whether to play trump first or not. In single sir / single sar winning the first seven tricks constitutes as a court or a goon court, so the strategy is very different than double sir / double sar. Whichever team (dealers team or trump callers team) wins seven tricks wins the deal and the opposing team becomes the dealer. In double sir, you have to win two consecutive tricks, so the strategy is totally different as you need to keep another high card to win the pile. Note that the second and the second last trick cannot be won, so you have to be extra careful about that too. This game is played in many variations so you have to be extra careful about the rules.

Feedback

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