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Hearts is a trick taking game where players try to avoid winning tricks containing heart suited cards and the Queen of Spades. Hearts can be played with 2 to 12 players.
Ranking of Cards
In Hearts, Aces are high and 2s are low
Hearts is played with a standard 52 card deck. After shuffling the deck, the dealer passes out all of the cards, one by one, face down, to each player. The number of cards differ based on the number of players:
In the first round before cards are played, each player selects three cards from their hand to pass face down to the player on their left.
In the second round, each player passes three cards to the player on their right.
In the third round, each player passes to the player opposite them.
In the fourth round, no cards are passed.
This pattern repeats throughout the game.
The player with the 2 of Clubs leads the first trick with that card. Going clockwise, players follow suit if possible. The player with the highest card in the lead suit, wins the trick. The winner of the trick leads the next suit. This continues until all cards have been played. After that, cards are reshuffled, re-dealt, and the next round begins.
Players try to have the least number of points in the game. Each heart suited card in a trick won is worth 1 point. The Queen of Spades in a trick won is worth 13 points.
If a player wins all of the heart suited cards and the Queen of Spades, the player receives 0 points while all other players receive 26 points; this is called 'Shooting the Moon'.
Once a player has received 50 points, the game ends. The player with the least number of points at that time wins the game.
We support several customizable rules and options so you can play Hearts exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.
Players determine a set amount of points when the game ends.
Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).
Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.
The penalty for winning the Queen of Spades can be set to 12, 13, 25, or 50
Winning a specific card scores bonus points (bonus points are subtracted from the player's score). This card can be set to the Ten, Jack or Queen of Diamonds. This can also be disabled.
This sets the points scored for the bonus points. The options are 'Minus 10' or 'Minus 10 floor' (the player's score does not go below 0 points).
No Tricks Bonus
A player who wins no tricks in a round scores bonus or penalty points. This can be set to 0, -5, -10, 5, or 10 points. This can also be disabled.
By default, each heart is worth 1 penalty point. The points scored for winning Hearts cards can be set to an equal value (1 for each) or their pip value with face cards worth 10 points and the Ace worth 15 points.
Players can decide how bonus points will be awarded for shooting the moon. Players can decide to subtract the points if shooting the moon does give you first place, add the points to their score, or subtract the points from their score.
Shoot the Sun
A player 'Shoots the Sun' if they win all the tricks in the round. If a player Shoots the Sun, they receive double the bonus from Shooting the Moon.
Players can choose whether to pass cards in each round.
There are many other patterns for passing cards
Breaking Hearts refers to changing the circumstances under which Hearts cards can first be played.
Single deck with 7 or 8 players
Double deck is used with more than 6 players. For 7 and 8 players, this option lets you play with a single deck instead of the two decks.
First card wins
First card wins when two of the same cards are played (as opposed to the second card). This comes into play when two decks are used.
Turn Based Start
Players take turns to lead the first trick instead of starting with whoever has the smallest Clubs.
The first trick can be led with any card. If disabled, the first trick must be led with the smallest Club card.
The full deck is used always and the leftover cards are set aside which form the kitty. The first player to pick up a penalty card is forced to pick up all of the kitty's cards as part of that trick. In a 4 player game, each player receives 12 cards and the remaining 4 cards form the kitty.
Must Play The Queen
The holder of the Queen of Spades must play the card when able.
Players can decide a special effect on their points if they reach a special mark. Players can decide if the effect halves their points, resets their points to zero, or they can disable this option.
Special Effect At
Players can decide what the special mark is for their special effect. The options for this variation are: 25, 50, 75, 100, 250, or 500
Heart is a trick taking card game which also involves card passing. Hearts cannot be led unless someone breaks hearts. Anyone can break hearts by playing a heart on a trick (when they cannot follow suit). Depending on the settings, you can also break hearts by playing black queen / queen of spades. Once hearts has been broken, no restrictions apply.
Trick taking basic rules: In a trick, each player plays a single card. One player is selected to start (the played card is known as the lead card or the leading card), then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the lead card played - this is called 'following suit'. If a player cannot follow suit, then they may play any card in their hand. Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.
The card passing stage makes this card game Hearts very interesting as different people employ very interesting strategies i.e. before the start of the trick taking game players choose to pass three cards to another player. When you pass to the opponent, you have to think about how these cards could benefit them, so passing cards which are all high might help them shoot the moon thats why whenever passing to the opponent, its always good to pass a mix of cards. In trick taking stage, you have to keep a count of which cards have been played as you want to avoid getting penalty points (penalty heart is worth one point and penalty queen of spades is worth 13 points). One of the best things about playing card games online is that you don't have to worry about dealing the cards and as a result, you can play the card game easily and quickly. In addition to this, the game scores are kept automatically as well!
Hearts strategy varies based on the variation you are playing. When playing omnibus (with jack of diamonds), the strategy completely changes as you have to keep a few high cards (especially of diamonds) so that you can win the jack of diamonds for bonus 10 points. Players often change their strategy as they themselves or other players reach the end of the game. With jack of diamonds, players score is deducted 10 points.
In a trick, each player plays a single card. One player is selected to start, then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the first card played - this is called 'following suit'. If a player cannot follow suit, then they may play any card in their hand.
Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don't.
As the name implies, Solitaire games are typically games that one can play alone. Solitaire begins by building a grid of cards called a Tableau. The Tableau, or Cascade, is a set of 7 piles of overlapping cards. The first pile has 1 card, the second pile has 2 cards, and so on. Only the bottom card in each pile is facing upward. The remaining deck forms the discard and draw piles. The goal of solitaire games is to move cards from the tableau, discard, and draw piles into four suited piles (called the foundations) in ascending order (Ace to King).
Trick Taking Games
Trick Taking games center around having the highest ranked card in a draw. Typically, players of trick taking games sit in a circle, sometimes in teams and sometimes playing solo, and are dealt a hand of cards. Given the specific game's card ranking (and trump), players draw a card from their hand in hopes that it outranks the other cards played. The player who outranks the others wins the trick for that round and gameplay is repeated until the cards are exhausted. Typically the player or team with the most tricks wins the game.
Rummy games are typically played in teams of two where players try to play their cards, or meld them, in groups of a kind or in sequences of a suit. Rummy games often contain the joker and wildcards (Ace and 2) to help make melding easier. Depending on the type of meld made, teams receive a certain number of points. After a player lays off all of their cards, the game ends and the team with the most points wins.
Betting games typically center around having the highest ranked hand in a group of players. Before the hands are dealt, betting games normally require an ante, or an initial bet that starts the pot, or the winner's prize. After receiving their cards, players make bets over who has the highest ranked hand. Players do not need to bet according to their real hand; they can bluff, or lie, in hopes that other players fold from the game rather than challenge their hand. Either the last player betting or the player with the highest hand between the last players betting, wins the pot of bets.
Climbing games typically center around players getting rid of their cards as fast as they can. Each climbing game has its own rules for discarding cards and its own implications for getting rid of your cards first. Some games run on a points system where the player who gets rid of their cards first gets the most points. Other games run on a ranking system where the player who gets rid of their cards first is in a better position for the next round.
Classic games vary to a great degree in terms of rules and objectives. A thread that binds them all is their simplicity and age. Classic games are typically easy enough for young children to play them and have typically been around for many years.
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