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Skat is a trick taking game where players try to play the highest ranked card in a trick to get a set amount of points. Skat is the national game of Germany and is played by 3 players.
Ranking of Cards
The card ranking changes with the type of skat game played. Below are the card rankings for the three types of skat: Suit, Grand, and Null
Suit: (High-Trump) Jacks in CSHD order, Ace, 10, King through 7 (Low-Trump)
(High-Non Trump) Ace, 10, King through 7 (Low-Non Trump)
Grand: (High-Trump) Jacks in CSHD order (Low-Trump)
(High-Non Trump) Ace, 10, King through 7 (Low-Non Trump)
Null: (High-Non Trump) Ace, King through 7 (Low-Non Trump)
Skat is played with a German 32 card deck, or Aces through 7s in all suits. After shuffling the deck, the dealer passes out the cards in the following way: Three cards to each player, two cards set aside for the skat pile, four cards to each player, and three cards to each player. At the end of the deal, every player should have ten cards. Two cards are leftover in the deck and may be picked up by the declarer.
The player left of the dealer is called the forehand. Going clockwise, the other two players are called the middlehand and rearhand. In skat, there are two stages in the auctioning process. The first stage is between the middlehand and forehand. Starting with the middlehand, players bid on how many points they can win in the round. The player who has the highest bid before the other player passes proceeds to the next stage. The next stage is a round of bidding between the previous winner and the rearhand. The player with the highest bid becomes the declarer.
The declarer then has the choice to pick up the skat pile. If they do so, they can exchange any of their cards for the two skat cards.
The declarer decides on the game's contract, or the game's trumps. The declarer can decide between three contract types: Suits, Grand, or Null.
Suits: The declarer decides which of the four suits is trump for the game.
Grand: The declarer decides that only Jacks are trump for the game.
Null: The declarer decides that there are no trumps for the game and doesn't intend to win any trick.
If the declarer does not pick up the skat pile and chooese either a suits or grand contract, they can additionally decide to announce Schnieder, Schwarz, or Open
Schnieder: The declarer intends to win 90 points or more.
Schwarz: The declarer intends to win all of the tricks.
Open: The declarer flips over their cards so that the other players can see them.
Forehand leads the first trick. Players must follow the lead suit if they can. The player with the highest card wins the trick and leads the next trick. This continues until all cards are played.
The scoring of Skat is derived from the multiplication of two numbers, the base value and the multiplier. If the declarer wins the round (gets more than 60 out of 120 points in tricks), then the product of the two numbers is added to their score. If the declarer loses the round but meets their bid, then twice the product of the two numbers is subtracted from their score.
The number for the base value depends on the contract type.
Diamonds are worth 9
Hearts are worth 10
Spades are worth 11
Clubs are worth 12
Grand are worth 24
A Simple Null is worth 23
A Null Hand (Skat is not picked up by declarer) is worth 35
A Null Ouvert (Declarer plays with open cards) is worth 46
A Null Overt Hand (Skat is not picked up and cards are open) is worth 59
All applicable multipliers are worth 1 point and are added up for the final multiplier.
To win a round the declarer must win 61 or more trick points. The declarer wins trick points for the kinds of cards they win in a trick.
Aces are worth 11 points
10s are worth 10 points
Kings are worth 4 points
Queens are worth 3 points
Jacks are worth 2 points
A Matador is a sequence of cards containing a Jack. Each matador in a declarer's hand plus the skat pile adds 1 to the final multiplier. The following sequences are matadors in Skat:
Jack of Clubs, Hearts, and Diamonds, Ace, 10, Queen, and 9 of Hearts.
Jack of Clubs, Spades, Hearts, and Diamonds, Ace, 10, King of Hearts.
Jack of Spades and Hearts, Ace, King, Queen and 7 of Hearts.
Jack of Diamonds, Ace, 10, King, Queen, 7 of Hearts.
This multiplier is applicable if the declarer doesn't look at the skat pile.
This multiplier is applicable if the declarer takes 90 or more card points in the game. An additional 1 point is added to the multiplier if the declarer announces Schnieder before the trick taking begins.
This multiplier is applicable if the declarer takes all of the tricks in the game. An additional 1 point is added to the multiplier if the declarer announces Schwarz before the trick taking begins.
This multiplier is applicable if the declarer allows the other players to see his hand throughout the round.
A player wins when they achieve an agreed upon number of points.
We support several customizable rules and options so you can play Skat exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.
Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).
Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.
Players can decide the base value of a grand game. The options are 20 or 24.
Hide trick points
Players can choose to hide accumulated trick points during the trick play. This is how the game is played in real life where you have to keep the count in your head.
Players play a ramsch hand/round when everyone passes (to encourage everyone to bid). Otherwise, the hand is just thrown in and cards are redealt for the next round; No one gains or loses any points. You can choose fixed points (10) or trick points to be penalized for the loser.
When playing ramsch hand/round, this option determines who gets the skat. When disabled, this option means no one gets the skat. Last trick means the person who won the last trick gets the skat (and its points). Loser means whoever lost the round (had the most points) gets the skat (and its points) to further worsen their loss.
This is when one person wins no tricks at all (virgin). You can choose for the loser to get 5 more penalty points or double their loss.
This is when two players win no tricks at all (virgin) i.e. one person wins all the tricks. You can choose for the loser to double the jungfrau loss selected above or if it's considered to be shooting the moon i.e. the loser doesn't lose any points but the other two opponents lose all the points.
In a trick, each player plays a single card. One player is selected to start, then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the first card played - this is called 'following suit'. If a player cannot follow suit, then they may play any card in their hand.
Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don't.
As the name implies, Solitaire games are typically games that one can play alone. Solitaire begins by building a grid of cards called a Tableau. The Tableau, or Cascade, is a set of 7 piles of overlapping cards. The first pile has 1 card, the second pile has 2 cards, and so on. Only the bottom card in each pile is facing upward. The remaining deck forms the discard and draw piles. The goal of solitaire games is to move cards from the tableau, discard, and draw piles into four suited piles (called the foundations) in ascending order (Ace to King).
Trick Taking Games
Trick Taking games center around having the highest ranked card in a draw. Typically, players of trick taking games sit in a circle, sometimes in teams and sometimes playing solo, and are dealt a hand of cards. Given the specific game's card ranking (and trump), players draw a card from their hand in hopes that it outranks the other cards played. The player who outranks the others wins the trick for that round and gameplay is repeated until the cards are exhausted. Typically the player or team with the most tricks wins the game.
Rummy games are typically played in teams of two where players try to play their cards, or meld them, in groups of a kind or in sequences of a suit. Rummy games often contain the joker and wildcards (Ace and 2) to help make melding easier. Depending on the type of meld made, teams receive a certain number of points. After a player lays off all of their cards, the game ends and the team with the most points wins.
Betting games typically center around having the highest ranked hand in a group of players. Before the hands are dealt, betting games normally require an ante, or an initial bet that starts the pot, or the winner's prize. After receiving their cards, players make bets over who has the highest ranked hand. Players do not need to bet according to their real hand; they can bluff, or lie, in hopes that other players fold from the game rather than challenge their hand. Either the last player betting or the player with the highest hand between the last players betting, wins the pot of bets.
Climbing games typically center around players getting rid of their cards as fast as they can. Each climbing game has its own rules for discarding cards and its own implications for getting rid of your cards first. Some games run on a points system where the player who gets rid of their cards first gets the most points. Other games run on a ranking system where the player who gets rid of their cards first is in a better position for the next round.
Classic games vary to a great degree in terms of rules and objectives. A thread that binds them all is their simplicity and age. Classic games are typically easy enough for young children to play them and have typically been around for many years.
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