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Gin Rummy uses a standard deck. Each player is dealt a hand of 10 cards. The rest of the deck becomes the draw pile.
To begin play, a card is played from the draw pile face up. On their turn, each player may either pick up the last card played face up on the table or draw a card from the draw pile.
Players attempt to collect melds in their hand. There are two types of meld:
A set is a group of 3 or 4 cards of the same value.
A run is a group of at least 3 consecutive cards of the same suit.
At the end of their turn, they must play one card from their hand onto the table. This can be any card.
On their turn, a player can end the round by ‘knocking’, provided that their unmatched cards (called deadwood) are worth less than 10 points. Both players expose their hands and the knocker’s opponent may add their unmatched cards to the knocker’s runs and sets.
If the draw pile is exhausted, the discarded cards are used to make a fresh draw pile.
The players compare the value of their deadwood. Face cards are worth 10 points, Aces are worth 1 point and all other cards are worth their number values. If the knocker’s total is lower, the knocker scores the difference between the two values. If their opponent’s total is equal or lower, this is called being undercut and the opponent scores the difference plus 10 points.
Knocking when holding no unmatched cards is called ‘going gin’. This scores a bonus of 20 points, plus the value of their opponent’s unmatched cards.
Whoever reaches 100 points first wins. The target can also be set to 75, 150, 200 and 250 points.
Aces can be high or low.
Five Under Ten
All cards under Ten are worth five points.
The value of deadwood permitted when a player knocks can be changed to 0, 5, 10, 15 or 20 points.
The bonus for going gin can be set to 15, 20 or 25 points.
The bonus for undercutting the knocker can be set to 10, 15, 20 or 25 points.
Big Gin means knocking when all cards in hand are matched, including the card just drawn. The bonus for this can be set to 6 or 11 points, or disabled entirely.
The bonus points scored for each round won can be set to 15, 20 or 25 points, or disabled entirely.
The bonus points awarded to the winner of the game can be set to 25, 50, 100 or 200 points, or disabled entirely.
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K).
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