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Blackjack is a betting game where players try to get a hand as close to 21 as possible without going bust. Blackjack can be played with 1 to 12 players. The opponent is always the house, i.e. all players play against the house / dealer with face up cards at the center of the table.
Blackjack is traditionally played with six decks. Before gameplay begins, every player makes a bet, also referred to as an ante. The dealer then passes out one card face up to each player, including themselves. Next, for the other players, the dealer passes out one more card face up; for themselves, the dealer gets one more card face down. Currently, at CardzMania, whenever a new round starts, the decks are shuffled completely, including the cards from the previous round. Because of this, counting cards is less useful across rounds, but it still makes sense to observe face up cards during the same round, especially if only one deck is used. In future, we plan to implement the functionality when the same deck will be reused across multiple rounds to mimic how Blackjack is played in real life casinos.
Ranking of Cards
2s through 10s and worth their pip value. Face cards are worth 10. Aces are worth 1 or 11, depending on which helps the player more.
After the initial two cards are dealt, players have two default options to choose from: They can either 'hit' (request an additional card) or they can 'stand' (keep their current hand). Players should choose the option that gets their hand as close to 21 as possible without going over. If their hand exceeds 21, they automatically lose their bet. If their hand is 21 or under, then they are competing with the dealer on whose closest.
After every player decides what they are going to do, the dealer flips over their face down card and draws more cards until the dealer hits 17 or higher, after which the dealer's score is tallied with all the players.
If the player beats the dealer or if the dealer busts and they don't, then they receive 2:1 on their bet.
If a player's hand equals 21, they get a blackjack and receive 3:2 on their bet.
If a player and the dealer have the same hand, even a blackjack hand, the player pushes and receives their bet back.
All players start with a 1000 coins balance and compete over 10 rounds to amass as many coins as they can. At the end of 10 rounds, the player with the highest number of coins wins the game.
We support several customizable rules and options so you can play Blackjack exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.
Players determine a set amount of points when the game ends.
Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).
Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.
Players can choose to play with a different number of decks to learn the game. Available options are 1, 2, 4, 6, or 8 decks.
Hit Soft 17
By default, the dealer stands if their hand is a 17. Players can choose to allow the dealer to hit on a 17.
If a player is confident in their hand, they can double their bet.
If a player's cards are a pair, they can split them and make the cards into individual bets. After the player adds the additional bet, the dealer gives them two more cards.
If a player believes that the dealer will get a blackjack, they can buy insurance by giving the dealer an equal amount of their ante. If the player does buy insurance and the dealer does get a blackjack, then the player receives their insurance back.
After the initial two cards are dealt, if a player believes they will lose, they can surrender, or bow out of the game, and only lose half of their original bet.
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don't.
As the name implies, Solitaire games are typically games that one can play alone. Solitaire begins by building a grid of cards called a Tableau. The Tableau, or Cascade, is a set of 7 piles of overlapping cards. The first pile has 1 card, the second pile has 2 cards, and so on. Only the bottom card in each pile is facing upward. The remaining deck forms the discard and draw piles. The goal of solitaire games is to move cards from the tableau, discard, and draw piles into four suited piles (called the foundations) in ascending order (Ace to King).
Trick Taking Games
Trick Taking games center around having the highest ranked card in a draw. Typically, players of trick taking games sit in a circle, sometimes in teams and sometimes playing solo, and are dealt a hand of cards. Given the specific game's card ranking (and trump), players draw a card from their hand in hopes that it outranks the other cards played. The player who outranks the others wins the trick for that round and gameplay is repeated until the cards are exhausted. Typically the player or team with the most tricks wins the game.
Rummy games are typically played in teams of two where players try to play their cards, or meld them, in groups of a kind or in sequences of a suit. Rummy games often contain the joker and wildcards (Ace and 2) to help make melding easier. Depending on the type of meld made, teams receive a certain number of points. After a player lays off all of their cards, the game ends and the team with the most points wins.
Betting games typically center around having the highest ranked hand in a group of players. Before the hands are dealt, betting games normally require an ante, or an initial bet that starts the pot, or the winner's prize. After receiving their cards, players make bets over who has the highest ranked hand. Players do not need to bet according to their real hand; they can bluff, or lie, in hopes that other players fold from the game rather than challenge their hand. Either the last player betting or the player with the highest hand between the last players betting, wins the pot of bets.
Climbing games typically center around players getting rid of their cards as fast as they can. Each climbing game has its own rules for discarding cards and its own implications for getting rid of your cards first. Some games run on a points system where the player who gets rid of their cards first gets the most points. Other games run on a ranking system where the player who gets rid of their cards first is in a better position for the next round.
Classic games vary to a great degree in terms of rules and objectives. A thread that binds them all is their simplicity and age. Classic games are typically easy enough for young children to play them and have typically been around for many years.
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