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Cheat is a classic card game where players try to be the first to get rid of all of their cards through deception. Cheat is played with 2 to 12 people.
Ranking of Cards
Kings are high and Aces are low.
Cheat is played with a standard deck of 52 cards. The dealer begins by passing out all of the cards, one by one, to every player. It is ok if some players have one more card than others.
Play begins with the person left of the dealer. Starting with Aces, the player states how manys cards they have of that value. They then place that many cards in the center of the gameplay area face down. Play then proceeds clockwise, with the next player stating how many 2s they have, and so on.
Players must place at least one card down every round, even if they do not have the amount or kind of card that they say they do. Before the play moves to the next person, anybody can yell out “Cheat!” and say that the player was lying. If the player was lying, they must add the entire middle pile to their hand. If the player wasn’t lying then the person who yelled out “Cheat!” must add the entire middle pile to their hand. At CardzMania, you can call “Cheat” by tapping on the face down cards in the center pile as you would do in real life to flip the last played cards. Currently, we only allow the next player to do that and plan to improve this functionality down the road when anyone can call “Cheat!”.
The card rank resets to Ace after the King card is stated.
Players score penalty points depending on the order in which they got rid of all of their cards. The first player to do so scores no penalty points, the second player scores 1 penalty point, the last player scores 3 penalty points and all other players score 2 penalty points.
The player who gets rid of all of their cards first wins the round. The game ends when one player has accrued 6 penalty points. The winner is whoever has the fewest points.
We support several customizable rules and options so you can play Cheat exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.
Players determine a set amount of points when the game ends.
Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).
Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.
Players can decide to allow passing their turn instead of always being forced to play a card.
Players can only play one card each turn instead of playing as many cards as they want.
Players can determine the sequence of card ranks, as opposed to the default order Ace to King. The other options available are truthful (ensures you have at least one such card) and random which will randomly select the next value.
Players determine when the value of the play changes. The only difference is when you yell cheat, by default, the value of the play advances only when you play cards (irrespective of whether you called cheat). You can set it to always, which would mean after someone yells cheat and the pile is picked up, the value of the play advances at that time as well.
Players can determine if they want to play with two decks or 104 cards.
Players can select the number of winners per round after which the round will end. The default value is 1 which means that the round ends after one player is able to get rid of all their cards. When this option is disabled, the round will continue until all but one player gets rid of all their cards.
Players can determine to distribute all the cards even if some players get an uneven number of cards; this is the default behavior. You can disable this variation, which would distribute the maximum number of cards evenly and leave the rest out of play face down in the deck.
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K).
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