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Players: 3 - 7, as 2 or 3 teams or individually
Spades uses a standard deck of cards. Each player is dealt a hand of 13 cards.
Spades is always the trump suit.
Each player declares a number of tricks as their bid for the round. No player can lead a trick with Spades until a Spade has been played on a previous trick or they have only Spades in their hand.
Playing tricks follows the standard rules
For winning at least as many tricks as the team’s combined bid, the team scores 10 points for each trick in the bid. Tricks in excess of the bid only score 1 point each and are called ‘bags’.
Whenever a team accumulates 10 bags, they lose 100 points - 10 points for each bag. The bags mark can be changed from the Options menu.
The game ends when a team reaches 500 points and whoever has the most points is the winner. The target can also be set to 250, 300, 400, 600 or 700 points. The game also ends if a team loses so many points that they go below the target points in the negatives.
This changes the number of bags at which the team incurs a penalty equal to the number of bags multiplied by 10 . For low target scores (250, 300), this can be set to 5, otherwise, the default value is 10.
If enabled, players bid simultaneously, rather than in the regular turn based manner.
In each round, at least one player on each team must bid nil.
If a player has a card which can win the trick, they must play it if able.
This changes the circumstance under which Spades cards can be first played.
Players can bid a blind nil, that is bidding nil without looking at their cards. This is worth double the points.
When playing a blind bid, players can pass 2 cards to their partner. This can also be set to 1 or 3 cards.
Half Blind Penalty
When playing a blind bid, the usual penalty for failing the bid is halved.
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