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Also known as Rang, Coat Piece, Court Pees, Coat Pees, Kot Pees, Hokm, Hukam, Chokri, Chakri, Seven Hands
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Players: 4, as 2 teams
Rung uses a standard deck of cards. Cards are dealt in two stages. First, five cards are dealt to each player and the player selected as the ‘trump-caller’ chooses the trump suit. Then, the rest of the deck is dealt to give each player a hand of 13 cards.
Playing tricks follows the standard rules.
To win a round, the team must win at least 7 of the 13 tricks. A team can also score a ‘court’ - either by winning the first seven tricks in a round (thus winning the round), or by winning 7 rounds in a row. A court is worth additional bonus points.
One member of the losing team becomes the dealer for the next round. If the previous dealer’s team won, the player to the dealer’s right becomes the new dealer. If the dealer’s team loses, but their opponents do not score a court, then the dealer does not change. If their opponents do score a court, the previous dealer’s partner becomes the new dealer.
There are two scoring options:
Simple: If the trump-caller’s team wins the round, they score 1 point and 2 additional points for a court. If the opposing team wins, they score 2 points and similarly 2 additional points for a court.
Courts: Teams only score points for courts. The trump-calling team scores 1 point for a court, while the opposing team scores 3 points for a court.
The first team to reach 10 points wins the game. The target score can also be set to 5, 15 or 20 points.
When picking the trump, If the trump-caller has all cards smaller than a ten, then they are given the choice to redeal the cards.
Players take turns to lead tricks.
Ace Doesn’t Win Pile (Double Sir Variation)
Under certain circumstances, winning a trick may not allow the player to win the pile. The options are:
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