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Thirty One is a betting game where players try to get a hand of three cards as close to a value of 31 as possible. Thirty One can be played by 2 to 12 players. At CardzMania, all betting games are for fun without a pot limit, and there is no real money involved.
Value of Cards
In Thirty One, 2 through 10 are worth their pip value, face cards are worth 10 and Aces are worth 11.
Thirty One is played with a standard deck of 52 cards. After shuffling the deck, the dealer passes out three cards to each player one by one faced down. The dealer then places the remaining deck in the center of the table, flips over the top card and places it next to the deck to form the discard pile.
Beginning with the person left of the dealer and going clockwise, players draw the top card from either the deck or the discard pile, with the goal of making their hand as close to 31 as possible. After drawing a card, the player must discard a card to end their turn. Only cards of the same suit can count towards 31. If a player has a hand containing a 2 of Clubs, a 5 of Clubs and an Ace of Hearts, for example, their hand is worth 11, i.e. the value of Ace, Clubs value of 7 (2 + 5) is lower and hence doesn't matter.
Once a player believes their hand is close enough to 31, they can knock on the table. Knocking on the table means that every other player has one more turn. Once everybody finishes their turn, cards are shown. If a player is able to get to the maximum count of 31 i.e Ace and two cards worth ten points (10, J, Q or K of the same suit as ace), they can knock right away which ends the round as well (others don't get to draw another card) and everyone else loses one point.
The player with the lowest value loses one point. Players start with 3 points and also continue playing when they are at 0 points i.e. they get four chances in total before they are out of the game. If you lose after knocking, you lose two points instead of one. In case of a tie, everyone with the lowest points loses one point. If the knocker ties with someone else for the lowest points, they don't lose a point as others got another chance to draw an additional card.
The last person left in the game wins.
We support several customizable rules and options so you can play Thirty One exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.
Players determine a set amount of points when the game ends.
Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).
Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.
Three of a Kind
Three of a kind gets thirty points as opposed to standard points rules. So, 888 will get 30 points as opposed to only 8.
Whether to shuffle the pile before reusing it or not (to replenish the deck).
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don't.
As the name implies, Solitaire games are typically games that one can play alone. Solitaire begins by building a grid of cards called a Tableau. The Tableau, or Cascade, is a set of 7 piles of overlapping cards. The first pile has 1 card, the second pile has 2 cards, and so on. Only the bottom card in each pile is facing upward. The remaining deck forms the discard and draw piles. The goal of solitaire games is to move cards from the tableau, discard, and draw piles into four suited piles (called the foundations) in ascending order (Ace to King).
Trick Taking Games
Trick Taking games center around having the highest ranked card in a draw. Typically, players of trick taking games sit in a circle, sometimes in teams and sometimes playing solo, and are dealt a hand of cards. Given the specific game's card ranking (and trump), players draw a card from their hand in hopes that it outranks the other cards played. The player who outranks the others wins the trick for that round and gameplay is repeated until the cards are exhausted. Typically the player or team with the most tricks wins the game.
Rummy games are typically played in teams of two where players try to play their cards, or meld them, in groups of a kind or in sequences of a suit. Rummy games often contain the joker and wildcards (Ace and 2) to help make melding easier. Depending on the type of meld made, teams receive a certain number of points. After a player lays off all of their cards, the game ends and the team with the most points wins.
Betting games typically center around having the highest ranked hand in a group of players. Before the hands are dealt, betting games normally require an ante, or an initial bet that starts the pot, or the winner's prize. After receiving their cards, players make bets over who has the highest ranked hand. Players do not need to bet according to their real hand; they can bluff, or lie, in hopes that other players fold from the game rather than challenge their hand. Either the last player betting or the player with the highest hand between the last players betting, wins the pot of bets.
Climbing games typically center around players getting rid of their cards as fast as they can. Each climbing game has its own rules for discarding cards and its own implications for getting rid of your cards first. Some games run on a points system where the player who gets rid of their cards first gets the most points. Other games run on a ranking system where the player who gets rid of their cards first is in a better position for the next round.
Classic games vary to a great degree in terms of rules and objectives. A thread that binds them all is their simplicity and age. Classic games are typically easy enough for young children to play them and have typically been around for many years.
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