Challenge your friends to the same solitaire game and see who wins!
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Challenge your friends and family to competitive games of Solitaire
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Players: 1 - 7
Goal: Move all the cards into the four foundation piles, arranged into suits from Ace to King.
Multiplayer: All players are given the same tableau, and the winner is whoever finishes the game in the fewest moves.
Klondike Solitaire uses a standard deck of cards. 28 cards are dealt out into seven tableaus (also known as cascades, columns of overlapping cards, with the bottom card available for play). These vary in length, from a single card and increasing by one until the last column of seven cards. Only the bottom card of each tableau is face up - all the other cards are dealt face down.
The remaining cards form the draw pile, located in the top left corner. A draw pile is the part of the deck set aside, face down, from which cards are drawn later.
The table also features four slots for foundation piles in the top right corner. These are slots for piles of cards running from the Ace to the King in sequence, one for each suit.
The exposed bottom card of each tableau can be moved onto an exposed card of a value one higher and of the opposite colour to create a sequence. Whenever you pick up a card on Cardzmania, all the valid locations it can be moved to will be illuminated.
Existing sequences of any length can be moved to create longer sequences, provided the topmost card of the sequence being moved can be played onto the exposed bottom card of a tableau following the same rules as for single cards.
If a face down card becomes exposed at the bottom of a tableau, it is turned face up.
If a tableau is completely empty, only a King can be played into that slot.
Initially, only Aces can be moved into the foundation piles. Thereafter cards of the matching suit can be placed onto the Foundation Pile in ascending number order.
The Undo button in the bottom left corner will undo the previous move and can be used repeatedly to undo a whole sequence of moves.
There are three variations on how the draw pile can be used at Cardzmania: Turn One, Turn Two and Turn Three.
In Turn One, the player can turn over the top card of the draw pile and choose whether to play it. Once the draw pile is exhausted, the discard pile can be turned over to become a fresh draw pile, by clicking on the empty Draw Pile slot.
In Turn Two, the player turns over the top two cards of the draw pile at once, but only the uppermost card can be played.
In Turn Three, the player turns over the top three cards of the draw pile at once, but only the uppermost card can be played.
The game ends when either all the cards have been moved into the foundation piles in order, or the player can find no way to proceed. The game is also scored based on how many moves the player took to solve it.
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