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Pitch is a trick taking game where teams of players try to be the first to reach 52 points. Pitch is played with two to eight players individually or divided into two teams.
Ranking of Cards
In Pitch, Aces are high and 2s are low. The off-suited Jack to trump is called the Jick. The Jick is ranked below the Jack of trump. In Pitch, Jokers are in play. The High and Low Jokers are ranked below the Jick and above the 10 of trump.
CardzMania offers these two presets as quick selection, but you can actually play any number of points from 4 points to 16 points by configuring different variations as you prefer.
Pitch is played with a 54 card deck, with Jokers included. After teams are decided amongst the players, the dealer passes out 3 sets of 3 cards clockwise to each player.
Beginning with the player left of the dealer, players bid on how many tricks they can make in the round. The minimum bid is 2 . Players must raise a bid made or pass. Once all players pass after a bid is made, the winner of the bid becomes the declarer. The declarer decides on the trump suit for the round.
If all players pass before a bid is made, the dealer must make a bid of 2. This is called Sticking it to the Dealer.
The declarer leads the first trick and the suit of the 'pitched' card becomes the trump. Going clockwise, players try to win the trick. The winner of a trick leads the next trick.
Cards in tricks won are then tallied for points.
Points are shared between teammates. Only trump suited cards are worth points.
Ace, Jack, Jick, High/Low Joker and 10 are worth 1 point each.
The 3 of trump is worth 3 points.
The 2 of trump is worth 1 point, but it is given to the person who played it, not the person who won it.
If a declarer loses their bid, the number of points they won is subtracted from their team's score. If they have negative points, they are 'In the Hole'.
After points are tallied, the cards are reshuffled and the dealer position rotates clockwise.
Traditionally, the team who reaches 32 points first wins the game, however, at CardzMania, you can decide the winning-point threshold.
We support several customizable rules and options so you can play Pitch exactly how you like or how you grew up playing with your friends and family. In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun.
Players determine a set amount of points when the game ends.
Players determine a set amount of rounds (also known as hands or deals) that the game will go to (instead of the points selection above).
Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables.
Players can decide to play in teams or to play by themselves.
Max bid points
Players can decide to only win the number of points that you bid. There are no overtricks.
Only bidder scores
Players can decide that only the declarer can win points in a round
Players can select the deck to be used. The options available are default (full deck); five and up; two, five and up; nine and up; two, nine and up; six, nine and up.
Players can decide how many cards are dealt to each person. The options that are available are 6, 7, 8 or 9. When more than six cards are selected to be dealt, non trump cards are automatically discarded until you have 6 cards left in your hand (before the tricks start).
Players can choose to draw cards from the deck to discard non trump cards. When enabled, the declarer chooses the trump, after which the rest of the deck is distributed to all players. Then non trump cards are discarded until all players have 6 cards left in their hand (before the tricks start).
Players can choose whether declarer must start with trump when they have declared trump before the start of trick taking. This option is enabled by default.
Players can choose to allow playing trump on any trick irrespective of whether you have the suit or not. This option is enabled by default.
Players can decide the minimum bid for Pitch.The options that are available are 1, 2, 3, 4 or 5.
Players can choose whether the dealer can steal the bid (make a bid equal to the current winning bid to become the declarer). This option is enabled by default.
Stick the dealer
Dealer can't pass if everyone else has passed. This option is enabled by default.
Shoot the moon
Players can select whether to play with 'shoot the moon' as a final point or not. They can also select what constitutes shooting the moon. Options available are winning all tricks or winning all points. When the declarer bids maximum points and successfully shoots the moon, this point will be awarded. This option is set to all tricks by default.
Players can select whether to play with 'game point' i.e. the player/team with the most points gets an additional point. This option is enabled by default for four point pitch and disabled for ten point pitch.
Players can choose whether to play with trump high as an additional point or not. This option is enabled by default.
Players can choose whether to play with trump jack as an additional point or not. This option is enabled by default.
Players can choose whether to play with trump ten as an additional point or not. This option is disabled for four point pitch by enabled for ten point pitch.
Players can choose whether to play with Off jack (same color as trump suit also known as the jick) as an additional point or not. This option is disabled for four point pitch by enabled for ten point pitch.
Play with or without jokers in the deck, each joker counts as an additional point. This is disabled for four point pitch and defaults to 2 jokers for ten point pitch.
Players can choose whether low trump counts as an additional point. When enabled, they can also choose whether the point is awarded to the player who was dealt the low trump or who takes the low trump in trick making. This option defaults to low trump dealt as an additional point.
Players can choose whether trump five counts as five additional points.
Players can choose whether trump three counts as three additional points. This is disabled for four point pitch and defaults to 2 jokers for ten point pitch.
In a trick, each player plays a single card. One player is selected to start, then play proceeds clockwise around the table. If possible, players must play a card which is the same suit as the first card played - this is called 'following suit'. If a player cannot follow suit, then they may play any card in their hand.
Based on the cards played, one player is declared the winner of the trick, usually for playing the highest value card of the trump suit, or of the suit of the card which started the trick.
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don't.
As the name implies, Solitaire games are typically games that one can play alone. Solitaire begins by building a grid of cards called a Tableau. The Tableau, or Cascade, is a set of 7 piles of overlapping cards. The first pile has 1 card, the second pile has 2 cards, and so on. Only the bottom card in each pile is facing upward. The remaining deck forms the discard and draw piles. The goal of solitaire games is to move cards from the tableau, discard, and draw piles into four suited piles (called the foundations) in ascending order (Ace to King).
Trick Taking Games
Trick Taking games center around having the highest ranked card in a draw. Typically, players of trick taking games sit in a circle, sometimes in teams and sometimes playing solo, and are dealt a hand of cards. Given the specific game's card ranking (and trump), players draw a card from their hand in hopes that it outranks the other cards played. The player who outranks the others wins the trick for that round and gameplay is repeated until the cards are exhausted. Typically the player or team with the most tricks wins the game.
Rummy games are typically played in teams of two where players try to play their cards, or meld them, in groups of a kind or in sequences of a suit. Rummy games often contain the joker and wildcards (Ace and 2) to help make melding easier. Depending on the type of meld made, teams receive a certain number of points. After a player lays off all of their cards, the game ends and the team with the most points wins.
Betting games typically center around having the highest ranked hand in a group of players. Before the hands are dealt, betting games normally require an ante, or an initial bet that starts the pot, or the winner's prize. After receiving their cards, players make bets over who has the highest ranked hand. Players do not need to bet according to their real hand; they can bluff, or lie, in hopes that other players fold from the game rather than challenge their hand. Either the last player betting or the player with the highest hand between the last players betting, wins the pot of bets.
Climbing games typically center around players getting rid of their cards as fast as they can. Each climbing game has its own rules for discarding cards and its own implications for getting rid of your cards first. Some games run on a points system where the player who gets rid of their cards first gets the most points. Other games run on a ranking system where the player who gets rid of their cards first is in a better position for the next round.
Classic games vary to a great degree in terms of rules and objectives. A thread that binds them all is their simplicity and age. Classic games are typically easy enough for young children to play them and have typically been around for many years.
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